Primary fire: fire a rocket that will travel in a straight line. when making contact with a surface enemy or other objects (like other rockets) it will explode, damaging explosions will only accur when hitting an enemy or other explosive, if hitting a wall or floor it will launch enemies the opposite direction I.E up if fired to their feet
alt fire: freeze rockets in place allowing for some cool things. (max 5 sec, 10 sec to fully charge)
Primary fire: fire a rocket that will travel in a straight line. when making contact with a surface enemy or other objects (like other rockets) it will explode, damaging explosions will only accur when hitting an enemy or other explosive, if hitting a wall or floor it will launch enemies the opposite direction I.E up if fired to their feet
alt fire: charge up a meter on the top of the cannon. Release at any point to fire a cannonball at varying speeds depending on how long it's charged for. Damage will also depend on how fast the cannonball moves. when hitting an enemy it will bounce off of it. Allowing a parry that deals max possible damage with the cannonball on hit.
Primary fire: the same as the other two.
alt fire: spray oil from the cannon that can light walls / floors and enemies on fire if hit with an explosion or overheated nail / saw. the oil is slippery and enemies and v1 will slide on it. The fire deals more damage if on the ground than on an enemy but it's possible for them to escape that so lighting the enemy on fire is better most of the time.
the freezeframe rocket launcher can freeze rockets from the 1000-thr "earthmover" defence system and the guttertank
Rockets will be attracted to magnets
rockets deal more damage to enemies in the air will create a bigger explosion.