TYPE: GREATER MACHINE
DATA: As Guttermen singlehandedly ended the trench warfare era of the Final War, armies
scrambled to create countermeasures, leading to the creation of more machines of war. Built
from the foundations of Guttermen to save time, Guttertanks were equipped with highly
efficient explosives and arms capable of damaging and destroying thick armor. The slow,
lumbering walls that once dominated the field had now become obsolete. As human soldiers had
quickly become useless in war, utterly outclassed by machines, they were almost entirely phased out. This lead to the second era of the Final War, where machines fought machines in a
back-and-forth tide as new designs were phased in and out at a feverish pace, each designed pecifically to counter the last. Although at first the soldiers celebrated returning home,
they soon found that the pointless, endless arms race left little in its wake. All resources
were used on machines of war, and impoverished civilians had to struggle to survive. Home
was just another battlefield, a war of all against all. Conquest leads to war — War leads to famine —
Famine leads to...
These things are very hard to deal with, i hate them their primary attack is launching a rocket at v1 they hover in air before exploding, they can be frozen by the freeze frame rocket launcher. The rockets can be detonated manually with a hitscan weapon. The rocket may also be used to rocket ride and can be redirected to the guttertank. They will also place down landmines if V1 get's near a landmine it will pop up before exploding. these can be parried at other enemies and a over pumped jackhammar parry on the mine will intantly kill a guttertank. Parrying a mine will grant style as well as a full heal making them great after a fight If v1 get's close to the gutterman it will attempt to punch v1 dealing lots of damage and knocking v1 back the punch can't be parried, but if the punch is missed it will slip and then become parryable for a short bit before getting back up best way to deal with that is to bait a punch by getting close and then dashing backwards to make it fall down, allowing for easy health and damage