
Primary fire: shoot a high damage electric beam in a straight line. this has very high piercing only being reflected by extremely high armour.
alt fire: zoom in to increase long range accuracy!
alt fire: zoom in to increase long range accuracy!

primary fire: shoot a drill that will plant into an enemy and do damage over time. hitting the enemy will cause a parry and deal even more damage and grant a full heal, being close to the drill will also heal v1 very quickly.
alt fire: zoom in to increase lang range accuracy!
alt fire: zoom in to increase lang range accuracy!

Primary fire: fire a beam that will explode on contact with an enemy,
or wall, ect. All three variants have a 16 second cooldown.
alt fire: you get the idea
or wall, ect. All three variants have a 16 second cooldown.
alt fire: you get the idea
both the malicious and electric railcannons can be reflected off of
coins.
due to the high peircing of the electric railcannon it's possible to do advanced tech I like to call a "triple/quad railcoin bounceback" capable of dealing an incredible amount of damage.
the malicious railcannon paired with a shotgun core will create a huge red explosion.
a screw punch will fire the drill out of the enemy and travel in a straight line. if it hits another enemy it will attach to that one, meaning it can deal great damage in total to many enemies.
due to the high peircing of the electric railcannon it's possible to do advanced tech I like to call a "triple/quad railcoin bounceback" capable of dealing an incredible amount of damage.
the malicious railcannon paired with a shotgun core will create a huge red explosion.
a screw punch will fire the drill out of the enemy and travel in a straight line. if it hits another enemy it will attach to that one, meaning it can deal great damage in total to many enemies.