type: lesser husk DATA:
While their tall stature may seem intimidating. Strays are afraid of most danger and will try to stay at a safe distance only attacking via projectiles formed with Hell Energy. Although controlling and manifesting this energy is a complicated task, Strays have very low intelligence and are only able to do so via pure instinct. Nevertheless, humans were unable to replicate this level of accuracy and control, particularily the Stray’s ability to cause the energy orbs to selectively ignore other Husks.
strays are the first enemy with the ability to fire a projectile at you. hitting the orb with a hitscan weapon during it's charge up will cause the orb to explode. A headhsot with any revolver will instantly kill it. It stands very still while firing so it shouldn't be a problem. the projectiles are easily parried using the feedbacker granting an easy full heal. on higher difficulties the fire rate and projectile speed are increased significantly. While they are rather weak not paying attention to them could result in quick death so be carful in rooms with lot's of them.