type: supreme husk
data: Ferrymen are rare husks whose powerful bodies, trained skills and blind faith have granted them the chance of becoming the transporters of souls between the layers of Hell. They have each been given a holy cloth by Heaven as a symbol of their devotion to God's order, which they wear over their bodies to hide the human form that they've grown to despise as a reminder of their sins in life stopping them from becoming angels, to the extent that they have torn off their own skin and flesh, leaving behind only bones. Due to the holy power emanating from the cloth, Ferrymen's skeletal bodies have slowly been colored bright and radiant, and their skulls have enough latent energy to open gates that otherwise stop Husks from exiting their places of torment. Each ferry can only have one Ferryman at a time, so when a new Ferryman is formed, it will fight another to the death in order to take their place and inherit their cloth. The loser's skull is taken as a trophy and used to grant the winner passage across the layers in order to transport the souls of the damned to their destinations. Ferrymen will often use the knowledge from their past life to improve their ferries, growing past the need for oars, which are now used by Ferrymen only as weapons. As the influx of souls has ended with the death of mankind, the Ferrymen have lost their purpose and now wander around aimlessly, hoping that the angels would grant them passage into Heaven, despite Gabriel being the only one who cares about their efforts.
These guys fight based on the actions of it's opponent. If attacked agressivly they will retreat. If their opponent retreats they will become agressive and attck across long range. Staying in the air will result in a powerful upercut that deals way too much damage. Some of the attack are able to be parried, and some aren't. The best way to know is to look for the warning flash, yellow is able to be parried, and blue is the opposite. The ferryman is also able to summon lighting. There is a long warning like with a virtue. The attack is charge back-able (throwing a coin into the attack and having it reflect back to the attacker) in the level they first appear you can give them a coin to skip the boss fight. The best way to beat them is to do as many parries as possible. Their attacks have a long charge. Being able to stand still and lock in to parry the attacks is a great way to deal damage. Also using high damage weapons like the railcannon are reccommended.